Lair of the Vermin lord

The second session

The party met a pair of Saxa fighters and picked up their grain. Then the rats attacked.

The party fought their way out without helping the citizens but some still escaped. They carried on to Dalsetter.

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The beginning

An unlikely party of two: a Saxa water elementalist and an Engro druid answer to a quest summoning all able bodied men and women to lend their strength to a mission of grave importance. It may not sound as much at first but the grain and flour they needed to transport from Aslov to Dunross and then Dalsetter meant life and death in the hard winter of Rassilon.

The party received a wagon, two horses and a map and set off with promises of payment upon arrival to Dalsetter. On the first day they were waylaid by a pair of orc archers whom they dispatched with a minor skirmish, leaving the engro wounded. Once healed and looted they set off once more. Then they came upon a waystation, a towrr on the road. A grisly scene was found waiting: strewn across the second floor were the gnawed bones of previous travelers- a party of merchants and their guards. Not much else was found but hundreds of small pawprints in the frozen blood. Gaining a number of swords to be sold later, they pushed on the next day. On their way they found the copse of a messenger and the carcass of a horse. Putting two and two together they deduced the strange loot from the orcs (an elegant dagger and riding boots) came from this unfortunate man.

A letter pleading for men and medicine from the mayor of Dunross was found on the man. It was late afternoon when they reached Dunross. As guards barred their way and informed them that the settlement was under quarantine due to to an increase in rats and disease they persuaded and bribed their way in…

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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